Marie is an Interaction Design specialist, with 10 years of experience in game development, and 15+ years of career in the UI-UX field. She started out in music, helping an indie label (Audiogram Records) successfully transition from the physical to the digital worlds, picking up a few cues on change management along the way. She joined the game industry in 2008, where she has built a varied portfolio of accomplishments, ranging from motion design on Assassin’s Creed 2, R&D on a Kinect interface, UI Tool design, and shipping Assassin’s Creed Origins as Lead UI Designer. She is also known as an advocate for Diversity and Smart Team Building as drivers innovation and success. Marie is now a proud member of the Bethesda Montreal team.